JOURNALS
Dev Journal
Ashes II Video Blog: HQ Upgrades
HQ Upgrades in Ashes of the Singularity II Wishlist Ashes II This dev journal covers the new headquarter upgrade system coming to Ashes of the Singularity II, and it's worth a watch if you've ever lost a region because your HQ couldn't hold the line on its own. Each faction's headquarters can now be upgraded twice, and the final tier adds a unique turret that fits the faction's identity. The UEF gets a rail gun that hits incredibly hard against armored targets, the PHC Nexus gets area-of-eff... [read more]
Dev Journal
Ashes II Dev Journal: Unit Production Feedback Updates
One of the recurring pieces of feedback we've received during Steam Nextfest and closed testing has been around unit production. While players understand how to create armies and reinforce existing armies, it has become obvious that we need to continue to improve the visibility into what is being produced, where units are being built, and how production queues are progressing across their production pipelines. As we continue to work on ways to address this feedback, we've have implemented ... [read more]
Dev Journal
Ashes II Video Blog: Observer Mode
Observer Mode in Ashes of the Singularity II Wishlist Ashes II In this dev journal, we're taking a first look at Observer Mode in Ashes of the Singularity II. Jump into any match and spectate from a specific player's perspective with full visibility into their economy, resources, research, and army orders, or switch to Revealed View for a fog-free cinematic look at the whole map. We also showcase our new Tactical View, which keeps fog of war intact for the player you're observing while lett... [read more]
Dev Journal
Ashes II Video Blog: Combat Stats and Tooltips
Combat Stats and Tooltips in Ashes of the Singularity II Wishlist Ashes II This week's dev journal dives into something that doesn't always get a lot of attention: the numbers behind how units actually fight. We walk through the tooltip changes we've made and what they reveal about weapon behavior, range, and damage in ways that aren't always obvious just from watching a battle. [read more]
Dev Journal
Ashes II Video Blog: New Orbitals
New Orbitals in Ashes of the Singularity II Wishlist Ashes II Two new orbitals are coming to Ashes of the Singularity II. The EM Blast stuns enemy tanks and Titans while leaving your infantry standing, and the Nano Mesh Barrier throws a temporary shield on any friendly units to help them survive a bad engagement. [read more]
Dev Journal
Hotkey Changes in Ashes of the Singularity II Wishlist Now This video covers a restructured building system with dedicated hotkey rows for army buildings (QWER), resource buildings (ASDF), and defense buildings (ZXC), alongside a reworked unit recruitment screen that follows the same organizational logic, placing basic units on QWER, advanced units on ASDF, and air units across ZX through V. The consistent layout is designed to help players build muscle memory quickly while managing large... [read more]
Dev Journal
Ashes II Video Dev Journal: Orbitals
Orbitals in Ashes of the Singularity II Wishlist Now Orbitals are active use abilities designed to boost your economy, drop in new units or cause catastrophic damage to enemy armies and turn the tide of a battle you might otherwise lose. We've made some changes to the way some of our Orbital abilities work. Firstly, some of the larger direct damage Orbitals now cause Friendly Fire damage, meaning you need to be careful where you place them if you're to avoid damaging your own forces. ... [read more]